<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Higher Education | Language Technologies Lab</title><link>https://nlp.unibo.it/tag/higher-education/</link><atom:link href="https://nlp.unibo.it/tag/higher-education/index.xml" rel="self" type="application/rss+xml"/><description>Higher Education</description><generator>Hugo Blox Builder (https://hugoblox.com)</generator><language>en-us</language><lastBuildDate>Wed, 01 Jan 2025 00:00:00 +0000</lastBuildDate><image><url>https://nlp.unibo.it/media/logo.svg</url><title>Higher Education</title><link>https://nlp.unibo.it/tag/higher-education/</link></image><item><title>Improving the Teaching of Artificial Intelligence Through Project-Based Learning on a Board Game</title><link>https://nlp.unibo.it/publication/de-2025-improving/</link><pubDate>Wed, 01 Jan 2025 00:00:00 +0000</pubDate><guid>https://nlp.unibo.it/publication/de-2025-improving/</guid><description>&lt;h2 id="research-setting"&gt;Research setting&lt;/h2&gt;
&lt;p&gt;The paper studies how to teach Artificial Intelligence (AI) to master students with a practical project.
It applies Project-Based Learning (PBL), a teaching approach in which students learn by working, alone or in groups, on a real problem that ends in a product.
Here the problem is a game: each team writes an AI player for Tablut, an ancient Nordic board game, and the players then face each other in a competition.
Tablut is played on a 9 x 9 board by two players with different roles, and each AI player must be able to play both roles.&lt;/p&gt;
&lt;p&gt;Tablut suits a first AI course for three reasons given in the paper.
Both players see the whole board and no move depends on chance, so simple state-space search, the exploration of possible future board positions, can play it.
It is asymmetric, because the two sides start with different checkers and goals, as the board at the top of this page shows.
It is also little studied and still unsolved, so students cannot copy a known solution.&lt;/p&gt;
&lt;figure class="lt-viz lt-pipeline"&gt;
&lt;ol&gt;
&lt;li class="lt-pipeline-step"&gt;
&lt;span class="lt-pipeline-index"&gt;&lt;i class="fas fa-chess-board" aria-hidden="true"&gt;&lt;/i&gt;&lt;/span&gt;
&lt;strong&gt;Board state&lt;/strong&gt;
&lt;span&gt;The player receives the current position.&lt;/span&gt;
&lt;/li&gt;
&lt;li class="lt-pipeline-step is-highlight"&gt;
&lt;span class="lt-pipeline-index"&gt;&lt;i class="fas fa-project-diagram" aria-hidden="true"&gt;&lt;/i&gt;&lt;/span&gt;
&lt;strong&gt;Decide&lt;/strong&gt;
&lt;span&gt;For example, by searching possible future positions.&lt;/span&gt;
&lt;/li&gt;
&lt;li class="lt-pipeline-step"&gt;
&lt;span class="lt-pipeline-index"&gt;&lt;i class="fas fa-chess-knight" aria-hidden="true"&gt;&lt;/i&gt;&lt;/span&gt;
&lt;strong&gt;Legal move&lt;/strong&gt;
&lt;span&gt;It returns a move that follows the rules.&lt;/span&gt;
&lt;/li&gt;
&lt;/ol&gt;
&lt;figcaption&gt;What an AI player for Tablut does at each turn, following the requirements in Section 4.2 of the paper.&lt;/figcaption&gt;
&lt;/figure&gt;
&lt;h2 id="motivation"&gt;Motivation&lt;/h2&gt;
&lt;p&gt;University AI lessons are mostly lectures, which leave students few chances to put theory into practice.
Competitions can raise interest and motivation.
They can also cause stress and performance anxiety, or draw attention away from the regular course.
An earlier edition of this experience used the game Nine Men&amp;rsquo;s Morris, and its students asked for a less-known game and for freedom in the programming language.&lt;/p&gt;
&lt;figure class="lt-viz lt-gap"&gt;
&lt;div class="lt-viz-scroll"&gt;
&lt;table&gt;
&lt;thead&gt;&lt;tr&gt;&lt;th scope="col"&gt;Study&lt;/th&gt;&lt;th scope="col"&gt;Asymmetric game&lt;/th&gt;&lt;th scope="col"&gt;Any programming language&lt;/th&gt;&lt;th scope="col"&gt;Courses and iterations&lt;/th&gt;&lt;th scope="col"&gt;Students analyzed&lt;/th&gt;&lt;th scope="col"&gt;Remote lectures analyzed&lt;/th&gt;&lt;/tr&gt;&lt;/thead&gt;
&lt;tbody&gt;
&lt;tr&gt;
&lt;th scope="row"&gt;Earlier edition on Nine Men&amp;rsquo;s Morris (Chesani et al., 2017)&lt;/th&gt;
&lt;td&gt;&lt;i class="fas fa-times-circle lt-no" aria-hidden="true"&gt;&lt;/i&gt;&lt;span class="sr-only"&gt;no&lt;/span&gt;&lt;/td&gt;
&lt;td&gt;&lt;i class="fas fa-times-circle lt-no" aria-hidden="true"&gt;&lt;/i&gt;&lt;span class="sr-only"&gt;no&lt;/span&gt;&lt;/td&gt;
&lt;td&gt;1 course, 3 iterations&lt;/td&gt;
&lt;td&gt;36&lt;/td&gt;
&lt;td&gt;not discussed&lt;/td&gt;
&lt;/tr&gt;
&lt;tr class="is-ours"&gt;
&lt;th scope="row"&gt;This paper (Tablut competition) &lt;span class="lt-ours"&gt;This work&lt;/span&gt;&lt;/th&gt;
&lt;td&gt;&lt;i class="fas fa-check-circle lt-yes" aria-hidden="true"&gt;&lt;/i&gt;&lt;span class="sr-only"&gt;yes&lt;/span&gt;&lt;/td&gt;
&lt;td&gt;&lt;i class="fas fa-check-circle lt-yes" aria-hidden="true"&gt;&lt;/i&gt;&lt;span class="sr-only"&gt;yes&lt;/span&gt;&lt;/td&gt;
&lt;td&gt;2 courses, 6 iterations&lt;/td&gt;
&lt;td&gt;166 answers&lt;/td&gt;
&lt;td&gt;&lt;i class="fas fa-check-circle lt-yes" aria-hidden="true"&gt;&lt;/i&gt;&lt;span class="sr-only"&gt;yes&lt;/span&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;/tbody&gt;
&lt;/table&gt;
&lt;/div&gt;
&lt;figcaption&gt;How this study extends the earlier edition of the experience, as described in Sections 2.2 and 4.1 of the paper.&lt;/figcaption&gt;
&lt;/figure&gt;
&lt;blockquote&gt;
&lt;p&gt;&lt;strong&gt;Objective.&lt;/strong&gt; Improve the learning experience of AI students, such as their motivation and interest, through a project run as a game competition, and measure its effects on knowledge, motivation, soft skills, and the competitive aspect.&lt;/p&gt;
&lt;/blockquote&gt;
&lt;h2 id="approach"&gt;Approach&lt;/h2&gt;
&lt;p&gt;The experience runs within the course Fundamentals of Artificial Intelligence, for a Master Degree in Computer Engineering and a Master Degree in AI at the University of Bologna.
Participation is voluntary, in teams of at most 4 students, and finishing the activity gives a bonus of about 7% on the final course score.&lt;/p&gt;
&lt;figure class="lt-viz lt-pipeline"&gt;
&lt;ol&gt;
&lt;li class="lt-pipeline-step"&gt;
&lt;span class="lt-pipeline-index"&gt;&lt;i class="fas fa-flag" aria-hidden="true"&gt;&lt;/i&gt;&lt;/span&gt;
&lt;strong&gt;Launch&lt;/strong&gt;
&lt;span&gt;Introduced about 4 weeks into the course.&lt;/span&gt;
&lt;/li&gt;
&lt;li class="lt-pipeline-step is-highlight"&gt;
&lt;span class="lt-pipeline-index"&gt;&lt;i class="fas fa-code" aria-hidden="true"&gt;&lt;/i&gt;&lt;/span&gt;
&lt;strong&gt;Build a player&lt;/strong&gt;
&lt;span&gt;Teams code their AI player in 6 to 8 weeks.&lt;/span&gt;
&lt;/li&gt;
&lt;li class="lt-pipeline-step"&gt;
&lt;span class="lt-pipeline-index"&gt;&lt;i class="fas fa-check-circle" aria-hidden="true"&gt;&lt;/i&gt;&lt;/span&gt;
&lt;strong&gt;Validation&lt;/strong&gt;
&lt;span&gt;Staff checks that every player works.&lt;/span&gt;
&lt;/li&gt;
&lt;li class="lt-pipeline-step"&gt;
&lt;span class="lt-pipeline-index"&gt;&lt;i class="fas fa-trophy" aria-hidden="true"&gt;&lt;/i&gt;&lt;/span&gt;
&lt;strong&gt;Matches&lt;/strong&gt;
&lt;span&gt;Two round-robin groups, then a final.&lt;/span&gt;
&lt;/li&gt;
&lt;li class="lt-pipeline-step"&gt;
&lt;span class="lt-pipeline-index"&gt;&lt;i class="fas fa-chalkboard-teacher" aria-hidden="true"&gt;&lt;/i&gt;&lt;/span&gt;
&lt;strong&gt;Results lesson&lt;/strong&gt;
&lt;span&gt;Teams present their work, and winners are announced.&lt;/span&gt;
&lt;/li&gt;
&lt;/ol&gt;
&lt;figcaption&gt;How one semester of the experience unfolds (Section 4.2 of the paper).&lt;/figcaption&gt;
&lt;/figure&gt;
&lt;p&gt;In the round-robin groups, each player meets every other player twice, once as attacker and once as defender.
Each game runs as three processes: two players and a Java server that acts as game engine and referee.
Players run inside virtual machines with the same fixed resources, which makes the comparison fair.&lt;/p&gt;
&lt;figure class="lt-viz lt-svg"&gt;
&lt;svg viewBox="0 0 640 146" role="img" aria-labelledby="ar-title" xmlns="http://www.w3.org/2000/svg"&gt;
&lt;defs&gt;&lt;marker id="ar-arrow" viewBox="0 0 10 10" refX="8" refY="5" markerWidth="7" markerHeight="7" orient="auto-start-reverse"&gt;&lt;path class="lt-s-head" d="M0 0 L10 5 L0 10 z"/&gt;&lt;/marker&gt;&lt;/defs&gt;
&lt;title id="ar-title"&gt;How a game is run: two student players, each inside a virtual machine provided by the teaching staff, exchange JSON messages with a Java server that acts as game engine and referee.&lt;/title&gt;
&lt;text class="lt-s-sub" style="text-anchor:middle" x="100" y="22"&gt;STUDENT TEAM A&lt;/text&gt;
&lt;text class="lt-s-sub" style="text-anchor:middle" x="320" y="22"&gt;TEACHING STAFF&lt;/text&gt;
&lt;text class="lt-s-sub" style="text-anchor:middle" x="540" y="22"&gt;STUDENT TEAM B&lt;/text&gt;
&lt;rect class="lt-s-off" x="10" y="34" width="180" height="104" rx="12"/&gt;
&lt;text class="lt-s-txt lt-s-small" x="100" y="54"&gt;virtual machine&lt;/text&gt;
&lt;rect class="lt-s-box lt-s-sel" x="26" y="66" width="148" height="56" rx="10"/&gt;
&lt;text class="lt-s-txt lt-s-strong" x="100" y="90"&gt;AI player&lt;/text&gt;
&lt;text class="lt-s-txt lt-s-small" x="100" y="108"&gt;any language&lt;/text&gt;
&lt;rect class="lt-s-box lt-s-pred" x="236" y="50" width="168" height="88" rx="12"/&gt;
&lt;text class="lt-s-txt lt-s-strong" x="320" y="80"&gt;Server (Java)&lt;/text&gt;
&lt;text class="lt-s-txt lt-s-small" x="320" y="100"&gt;game engine&lt;/text&gt;
&lt;text class="lt-s-txt lt-s-small" x="320" y="118"&gt;and referee&lt;/text&gt;
&lt;rect class="lt-s-off" x="450" y="34" width="180" height="104" rx="12"/&gt;
&lt;text class="lt-s-txt lt-s-small" x="540" y="54"&gt;virtual machine&lt;/text&gt;
&lt;rect class="lt-s-box lt-s-sel" x="466" y="66" width="148" height="56" rx="10"/&gt;
&lt;text class="lt-s-txt lt-s-strong" x="540" y="90"&gt;AI player&lt;/text&gt;
&lt;text class="lt-s-txt lt-s-small" x="540" y="108"&gt;any language&lt;/text&gt;
&lt;path class="lt-s-arrow" marker-start="url(#ar-arrow)" marker-end="url(#ar-arrow)" d="M178 94 H232"/&gt;
&lt;path class="lt-s-arrow" marker-start="url(#ar-arrow)" marker-end="url(#ar-arrow)" d="M408 94 H462"/&gt;
&lt;text class="lt-s-txt lt-s-mono lt-s-small" x="213" y="84"&gt;JSON&lt;/text&gt;
&lt;text class="lt-s-txt lt-s-mono lt-s-small" x="427" y="84"&gt;JSON&lt;/text&gt;
&lt;/svg&gt;
&lt;figcaption&gt;How a game is run (Section 4.3 of the paper). JSON messages let each team use the programming language it prefers.&lt;/figcaption&gt;
&lt;/figure&gt;
&lt;p&gt;To measure the effects, students fill in an anonymous, voluntary questionnaire every semester.
It has 4 groups of 5 statements: knowledge of AI (A), interest and motivation (B), personal skills (C), and competition (D).
During the COVID-19 pandemic, a fifth group (E) asked about remote lectures.
Students rate each statement on a Likert scale from 1 (strongly disagree) to 5 (strongly agree).
A t-test checks whether the answers are statistically significant, and two education researchers group the answers to an open question into categories.&lt;/p&gt;
&lt;h2 id="results"&gt;Results&lt;/h2&gt;
&lt;p&gt;The experience ran for 6 semesters, from 2019 to 2021.
The results are the average Likert score and the standard deviation for each statement, over all questionnaire answers.&lt;/p&gt;
&lt;ul class="lt-viz lt-proj-numbers"&gt;&lt;li&gt;&lt;span class="lt-proj-number"&gt;244&lt;/span&gt;&lt;span class="lt-proj-number-label"&gt;students in 85 teams over 6 semesters&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span class="lt-proj-number"&gt;166&lt;/span&gt;&lt;span class="lt-proj-number-label"&gt;questionnaire answers, about 70% of participants&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span class="lt-proj-number"&gt;4.46&lt;/span&gt;&lt;span class="lt-proj-number-label"&gt;agreement that competing promotes motivation and interest (out of 5)&lt;/span&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;figure class="lt-viz lt-bars"&gt;
&lt;figcaption class="lt-viz-title"&gt;Average agreement (Likert scale) &lt;span&gt;(higher is better)&lt;/span&gt;&lt;/figcaption&gt;
&lt;ul&gt;&lt;li class="lt-bar" tabindex="0"&gt;
&lt;span class="lt-bar-label"&gt;A1 Consolidates theoretical AI concepts&lt;/span&gt;
&lt;span class="lt-bar-track"&gt;&lt;span class="lt-bar-fill" style="--w: 83.5%"&gt;&lt;/span&gt;&lt;span class="lt-bar-err" style="--l: 65.25%; --ew: 36.5%" aria-hidden="true"&gt;&lt;/span&gt;&lt;/span&gt;
&lt;span class="lt-bar-value"&gt;4.34 &lt;small&gt;± 0.73&lt;/small&gt;&lt;/span&gt;
&lt;/li&gt;&lt;li class="lt-bar" tabindex="0"&gt;
&lt;span class="lt-bar-label"&gt;A4 Teaches new programming concepts&lt;/span&gt;
&lt;span class="lt-bar-track"&gt;&lt;span class="lt-bar-fill" style="--w: 65.75%"&gt;&lt;/span&gt;&lt;span class="lt-bar-err" style="--l: 38.75%; --ew: 54%" aria-hidden="true"&gt;&lt;/span&gt;&lt;/span&gt;
&lt;span class="lt-bar-value"&gt;3.63 &lt;small&gt;± 1.08&lt;/small&gt;&lt;/span&gt;
&lt;/li&gt;&lt;li class="lt-bar" tabindex="0"&gt;
&lt;span class="lt-bar-label"&gt;B1 Course assessment before the experience&lt;/span&gt;
&lt;span class="lt-bar-track"&gt;&lt;span class="lt-bar-fill" style="--w: 73.25%"&gt;&lt;/span&gt;&lt;span class="lt-bar-err" style="--l: 51.5%; --ew: 43.5%" aria-hidden="true"&gt;&lt;/span&gt;&lt;/span&gt;
&lt;span class="lt-bar-value"&gt;3.93 &lt;small&gt;± 0.87&lt;/small&gt;&lt;/span&gt;
&lt;/li&gt;&lt;li class="lt-bar" tabindex="0"&gt;
&lt;span class="lt-bar-label"&gt;B2 Course assessment after the experience&lt;/span&gt;
&lt;span class="lt-bar-track"&gt;&lt;span class="lt-bar-fill" style="--w: 80.5%"&gt;&lt;/span&gt;&lt;span class="lt-bar-err" style="--l: 61.25%; --ew: 38.5%" aria-hidden="true"&gt;&lt;/span&gt;&lt;/span&gt;
&lt;span class="lt-bar-value"&gt;4.22 &lt;small&gt;± 0.77&lt;/small&gt;&lt;/span&gt;
&lt;/li&gt;&lt;li class="lt-bar" tabindex="0"&gt;
&lt;span class="lt-bar-label"&gt;C5 Teaches cooperation and teamwork&lt;/span&gt;
&lt;span class="lt-bar-track"&gt;&lt;span class="lt-bar-fill" style="--w: 82.5%"&gt;&lt;/span&gt;&lt;span class="lt-bar-err" style="--l: 58.75%; --ew: 47.5%" aria-hidden="true"&gt;&lt;/span&gt;&lt;/span&gt;
&lt;span class="lt-bar-value"&gt;4.30 &lt;small&gt;± 0.95&lt;/small&gt;&lt;/span&gt;
&lt;/li&gt;&lt;li class="lt-bar" tabindex="0"&gt;
&lt;span class="lt-bar-label"&gt;D1 Competing improves team collaboration&lt;/span&gt;
&lt;span class="lt-bar-track"&gt;&lt;span class="lt-bar-fill" style="--w: 80.75000000000001%"&gt;&lt;/span&gt;&lt;span class="lt-bar-err" style="--l: 58.500000000000014%; --ew: 44.5%" aria-hidden="true"&gt;&lt;/span&gt;&lt;/span&gt;
&lt;span class="lt-bar-value"&gt;4.23 &lt;small&gt;± 0.89&lt;/small&gt;&lt;/span&gt;
&lt;/li&gt;&lt;li class="lt-bar" tabindex="0"&gt;
&lt;span class="lt-bar-label"&gt;D2 Competing improves collaboration with other teams&lt;/span&gt;
&lt;span class="lt-bar-track"&gt;&lt;span class="lt-bar-fill" style="--w: 46.25%"&gt;&lt;/span&gt;&lt;span class="lt-bar-err" style="--l: 16.5%; --ew: 59.5%" aria-hidden="true"&gt;&lt;/span&gt;&lt;/span&gt;
&lt;span class="lt-bar-value"&gt;2.85 &lt;small&gt;± 1.19&lt;/small&gt;&lt;/span&gt;
&lt;/li&gt;&lt;li class="lt-bar" tabindex="0"&gt;
&lt;span class="lt-bar-label"&gt;D3 Competing promotes motivation and interest&lt;/span&gt;
&lt;span class="lt-bar-track"&gt;&lt;span class="lt-bar-fill" style="--w: 86.5%"&gt;&lt;/span&gt;&lt;span class="lt-bar-err" style="--l: 65.75%; --ew: 41.5%" aria-hidden="true"&gt;&lt;/span&gt;&lt;/span&gt;
&lt;span class="lt-bar-value"&gt;4.46 &lt;small&gt;± 0.83&lt;/small&gt;&lt;/span&gt;
&lt;/li&gt;&lt;li class="lt-bar" tabindex="0"&gt;
&lt;span class="lt-bar-label"&gt;D4 Participation is linked to winning the first prize&lt;/span&gt;
&lt;span class="lt-bar-track"&gt;&lt;span class="lt-bar-fill" style="--w: 36.25000000000001%"&gt;&lt;/span&gt;&lt;span class="lt-bar-err" style="--l: 6.000000000000007%; --ew: 60.5%" aria-hidden="true"&gt;&lt;/span&gt;&lt;/span&gt;
&lt;span class="lt-bar-value"&gt;2.45 &lt;small&gt;± 1.21&lt;/small&gt;&lt;/span&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;p class="lt-viz-note"&gt;Average Likert score from 1 (strongly disagree) to 5 (strongly agree) for a selection of statements; whiskers show one standard deviation. Source: Table 3 of the paper.&lt;/p&gt;
&lt;details class="lt-viz-table"&gt;
&lt;summary&gt;Show as table&lt;/summary&gt;
&lt;table&gt;&lt;thead&gt;&lt;tr&gt;&lt;th scope="col"&gt;System&lt;/th&gt;&lt;th scope="col"&gt;Average agreement (Likert scale)&lt;/th&gt;&lt;/tr&gt;&lt;/thead&gt;
&lt;tbody&gt;&lt;tr&gt;&lt;td&gt;A1 Consolidates theoretical AI concepts&lt;/td&gt;&lt;td&gt;4.34 ± 0.73&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;A4 Teaches new programming concepts&lt;/td&gt;&lt;td&gt;3.63 ± 1.08&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;B1 Course assessment before the experience&lt;/td&gt;&lt;td&gt;3.93 ± 0.87&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;B2 Course assessment after the experience&lt;/td&gt;&lt;td&gt;4.22 ± 0.77&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;C5 Teaches cooperation and teamwork&lt;/td&gt;&lt;td&gt;4.30 ± 0.95&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;D1 Competing improves team collaboration&lt;/td&gt;&lt;td&gt;4.23 ± 0.89&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;D2 Competing improves collaboration with other teams&lt;/td&gt;&lt;td&gt;2.85 ± 1.19&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;D3 Competing promotes motivation and interest&lt;/td&gt;&lt;td&gt;4.46 ± 0.83&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;D4 Participation is linked to winning the first prize&lt;/td&gt;&lt;td&gt;2.45 ± 1.21&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;
&lt;/details&gt;
&lt;/figure&gt;
&lt;p&gt;Students agree that the project consolidates AI concepts and teaches problem solving, but less so programming.
The course assessment rises from 3.93 to 4.22 after the experience, and all five skill statements score above 4.
Competition motivates students and strengthens collaboration inside teams, but not between teams.
For almost all statements in groups A to D the t-test gives a p-value below 0.001; the exception is D2, with a p-value of 0.106.&lt;/p&gt;
&lt;p&gt;The pandemic did not change the overall picture.
Comparing answers before and during COVID-19, only three statements differ significantly (p &amp;lt; 0.05), all about organization and collaboration.&lt;/p&gt;
&lt;table&gt;
&lt;thead&gt;
&lt;tr&gt;
&lt;th&gt;Statement&lt;/th&gt;
&lt;th&gt;Before COVID-19&lt;/th&gt;
&lt;th&gt;During COVID-19&lt;/th&gt;
&lt;th&gt;p-value&lt;/th&gt;
&lt;/tr&gt;
&lt;/thead&gt;
&lt;tbody&gt;
&lt;tr&gt;
&lt;td&gt;C4 Knowledge on work organization&lt;/td&gt;
&lt;td&gt;4.40 ± 0.76&lt;/td&gt;
&lt;td&gt;4.00 ± 1.04&lt;/td&gt;
&lt;td&gt;0.003&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;C5 Knowledge on cooperation and teamwork&lt;/td&gt;
&lt;td&gt;4.45 ± 0.82&lt;/td&gt;
&lt;td&gt;4.16 ± 1.04&lt;/td&gt;
&lt;td&gt;0.035&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;D2 Collaboration with other teams&lt;/td&gt;
&lt;td&gt;3.05 ± 1.15&lt;/td&gt;
&lt;td&gt;2.67 ± 1.21&lt;/td&gt;
&lt;td&gt;0.038&lt;/td&gt;
&lt;/tr&gt;
&lt;/tbody&gt;
&lt;/table&gt;
&lt;p&gt;&lt;em&gt;Average Likert score ± standard deviation (Table 4 of the paper).&lt;/em&gt;&lt;/p&gt;
&lt;p&gt;The open question collects suggestions for improvement.
The most frequent ones concern technology, such as the server code (13% of answers), timing and deadlines (11%), and the explanation of the task (10%).
Another 10% of answers only express appreciation for the experience.&lt;/p&gt;
&lt;h2 id="takeaways"&gt;Takeaways&lt;/h2&gt;
&lt;ol class="lt-viz lt-takeaways"&gt;
&lt;li&gt;&lt;strong&gt;A game project teaches AI.&lt;/strong&gt;&lt;span&gt;Students agree that building a Tablut player consolidates AI concepts, teaches new ways to solve problems, and builds teamwork and work organization skills.&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Competition motivates without the prize.&lt;/strong&gt;&lt;span&gt;The statement that competing promotes motivation gets the highest score (4.46 out of 5). The link between participation and the first prize gets a low one (2.45). It does not improve collaboration between teams.&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;The design works in remote teaching.&lt;/strong&gt;&lt;span&gt;Answers before and during COVID-19 are almost the same. Students ask for more time, more discussion with peers and staff, and more laboratory lessons.&lt;/span&gt;&lt;/li&gt;
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